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The future for Warcraft storytelling: Part Three

This week we’ve explored the technicalities and the teamwork that has worked to develop World of Warcraft into the game it has become over its fourteen year history.

Today, we ask Alex Afrasiabi, Creative Director of World of Warcraft, to point to the future of storytelling in the game.

How the team behind the scenes right now works together to tell the story of the world inside, and outside, the game. And how they continue to work to make the storytelling as engaging as possible for players – whether they like to read quest text or not.

In the process, Alex gives us some promises he wants to make to all World of Warcraft players.

How Warcraft builds stories players care about: Part Two

Want more insight into the World of Warcraft storytelling process? Step right up. This week, we’re sharing our extended interview with Creative Director Alex Afrasiabi as he walks us through the ways storytelling in WoW helps drive great gameplay, and how the technology of game design has served the game’s storytelling.

How World of Warcraft keeps evolving its epic storytelling: Part One

Game storytelling doesn’t get much more epic than the Warcraft universe. Next year the franchise turns 25 years old, and in two weeks World of Warcraft goes live with its seventh expansion, Battle For Azeroth. Throughout that time, stories have been told of a fantasy world’s great conflicts. Humans versus orcs versus demons versus undead… light versus shadow, nature versus death…

Interview: Blizzard’s Overwatch Commissioner, Nate Nanzer

I recently interviewed Nate Nanzer, Blizzard’s Overwatch Commissioner for all things Overwatch League, for this story in the Australian Financial Review. Stories like that only use a handful of quotes from a lengthier discussion, so, with permission from AFR, I’m sharing the full transcript of the interview here for those eager to get every drop of info from Nanzer on what’s happening in Overwatch esports.