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warcraft

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Of Pauldrons, Patience and Petty Arson: Warcraft’s storytelling challenge

Last week a fire rocked World of Warcraft. It was an epic act of petulance, strategically foolish. It seemed bizarrely out of character for a beloved anti-hero, and damaged the honour of half the game’s player population.

In the heat of the moment, it’s been hard for many players and fans to accept. The game has thrived on nuanced reasoning that keeps the Horde and Alliance opposed while both feel justified in their animosity. But this was different.

The future for Warcraft storytelling: Part Three

This week we’ve explored the technicalities and the teamwork that has worked to develop World of Warcraft into the game it has become over its fourteen year history.

Today, we ask Alex Afrasiabi, Creative Director of World of Warcraft, to point to the future of storytelling in the game.

How the team behind the scenes right now works together to tell the story of the world inside, and outside, the game. And how they continue to work to make the storytelling as engaging as possible for players – whether they like to read quest text or not.

In the process, Alex gives us some promises he wants to make to all World of Warcraft players.

How Warcraft builds stories players care about: Part Two

Want more insight into the World of Warcraft storytelling process? Step right up.

This week, we’re sharing our extended interview with Creative Director Alex Afrasiabi as he walks us through the ways storytelling in WoW helps drive great gameplay, and how the technology of game design has served the game’s storytelling.